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SAIJI U2 PILLOW STAND

Bridging the Gap Between Comfort and Interaction

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Watch Product Demo

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View on Amazon

Overview
As mobile habits evolve, traditional stands often fail to accommodate the diverse, dynamic ways we use our devices at home. Following extensive ethnographic research into user postures and scenarios , I developed this integrated Pillow-Stand. It empowers users to transition seamlessly between postures—whether reclining, lying, or sitting—while alleviating physical strain and enhancing modern app engagement.

Role
Product Manager

Location
Changsha, China



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Too much time on your phone can cause a variety of physical aches and pains.

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tenosynovitis
cervical spondylosis
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lumbar spondylosis
 chirobrachialgia

discover

2021 Q2 Mobile Internet Industry Data Research Report

According to statistics, in 2021, people will use their mobile phones for an average of 5.5 hours a day, accounting for 23% of the day.

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5.5/24h

23%

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Can't the phone stand products on the market avoid these body aches?

user interview

As users spend more and more time on their phones, they are no longer content to stay on one piece of furniture for a long time.

Using mobile phones for a long time, users have to change postures frequently.

1INSIGHT

2INSIGHT

furniture

posture

2017

2018

2019

2020

2021

Average daily mobile phone use time

4.0h

4.2h

4.7h

5.4h

5.5h

Can only be used on one piece of furniture
Cannot easy to carry around

Can only use in one posture
Cannot let users move their body

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APPs daily usage time TOP8

With a single function, it can only meet the demand of watching videos, especially short video apps that occupy most of the time.

short video

31.6%

Instant Messaging

19.8%

online video

6.9%

games

6.3%

News

6.1%

Online Store

4.3%

reading

4.3%

search engine

2.4%

others

18.3%

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Can only hold phone for a long time
Cannot help the use of the phone with any operation

3

INSIGHT

interaction

How might we reduce the physical burden of mobile phone use?

diverse furniture /diverse position /diverse interaction

HMW

ethnography

室内3D建模 1
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user observation

Observe the furniture and posture of using phone

BED
SOFA
TOILET
TABLE
RECLINER
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1

prone lie

1

1

2

2

3

3

4

4

4

6

5

5

5

7

4

recline

6

On the table

7

stand

5

sit

3

supine lie

2

lateral lie

Long time no operation
Vertical&horizontal position

Both hands frequently
Vertical position

Both hands frequently
Horizontal position

One hand frequently
Vertical position

body strom

Experience different types of apps
Discover interactions in the process

online video

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Instant Messaging
News
search engine
Online Store

short video
Instant Messaging
News
search engine
reading
Online Store

games

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questionnaire

Jointly analyze user needs and market lacks
Maximize the value of design

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矩形 4 拷贝
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high user need

low user need

high Market lack

low Market lack

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REJECTED PROPOSAL

Facilitates frequent interaction

Upholstered furnitures always have pillows.

Users often use pillows to help them use their phones.

1

2

3

4

Suitable upholstered furniture

portable

lying&recline postures can be used

design goals
inspiration

Strong collet

Flexible rotating shaft

Sufficient height

stable base

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improve disadvantages
keep advantages
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Solution for Design Goal 2&4

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Solution for Design Goal 1&3

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product sketch
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EPS foam particle

lycra

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used for
4.7-7”device

3.5”

0.7”

5.3”

6”

11”

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360°Rotatable Clamp

flexible arm

bean bag

silicone pad design

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To wash

To install

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U mini orange

#Small size
#for phone

#for phone (major)
#for ipad (additional)

#for ipad (major)
#for phone (additional)

#for ipad (major)
#for laptop (additional)
#for book (additional)

U orange
U Pro orange
U plus orange
Product line

Strategy analysis

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Technology Adoption LifeCycle

innovators

2.5%

13.5%

34%

34%

16%

early adopters

early majority

late majority

laggards

Mainstream Markets

Late Markets

Early Markets

market development
market penetration
diversification

Diversified marketing strategy

product development

New Product

New Market

Existing Market

Existing Product

Ansoff matrix

For consumers, it is a product——with new functions and positions—— corresponding to a new consumer market. There is a gap to be crossed in the product lifecycle from an early markets to amainstream markets. We have to adopt a diversified marketing strategy.

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marketing plans
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Live Shopping helps customers buy products straight from live, interactive video sessions.

1

live commerce

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They are able to connect and relate to their audience in a way that’s intimate and authentic.

2

KOL
(Key Opinion Leaders)

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It is located next to the mobile phone store, which can directly attract target users to enter the store for experience and increase users' understanding of real products.

3

Offline experience store

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